Pickleball

Looking for the best combination of competition and camaraderie on the courts in Houston? You’ve found it with SPORTSKIND’s Pickleball Leagues! Come learn the ropes of this growing game, or test your skills with other regulars! This league is open to all skill levels from beginners to advanced players. It’s time to join one of our brand new pickleball leagues for regular season play in Houston. Pickleball is growing fast – don’t miss out on your chance to play!

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  • 14 regular-season matches in 7 week regular season (2 matches per night, 6 games)
  • Paddles and balls available to borrow during play
  • Shirts for all registered players (1 per player)
  • Championship Prizes for the top player at the end of 7 weeks
  • 10 regular season matches in 5 week regular season (2 matches per night, 4-6 games)
  • Playoffs for top teams
  • Team shirts (up to 4 included, $10 for each additional)
  • Paddles and balls available to borrow during play
  • Championship prizes
  • 5 week regular season (6 games per night)
  • Playoffs for top teams
  • Team shirts (up to 4 included, $10 for each additional)
  • Paddles and balls available to borrow during play
  • Championship prizes
  • 5 week regular season (1 men's double, 1 women's double, 1 mixed double game per team each week)
  • Playoffs for top teams
  • Team shirts (up to 4 included, $10 for each additional)
  • Paddles and balls available to borrow during play
  • Championship prizes

DOUBLES LEAGUE FORMAT

  • Players sign up as a team or individually for doubles league play.
  • Scoresheets will be provided to each team, so they can keep track of their total points. After the end of each match, the groups will submit their scoresheets to the on-site tournament supervisor to update the rankings.
  • Paddles will be provided to those players who need to borrow paddles. Players may bring their own paddles. Balls will be provided.
  • USAPA Rules. USA Pickleball approved paddles only.
  • Teams will play to matches each week. Each match consists of the best of 3 games to 11 points, win by 2. In the third set, switch sides at point 6.
  • If the ball hits the portable pickleball frame and deflects off, the play is ruled dead and will be replayed starting with the serve.
  • Each team will receive two standard, one-minute timeouts per 11 point game.
  • Momentum Rule 9.B: If your opponent hits a shot landing beyond the non-volley zone and is returned but the momentum of the shot carries the player into the kitchen...This is not a fault because they did not volleyball the ball in the non-volley zone.

SUBSTITUTION RULES

  • Teams are only permitted to substitute a player between games.

SERVING

A team chooses service, side or receive for the start of the first game by winning Rock/Paper/Scissors.
  • Points are scored only by the serving side when the server or the server’s team wins the rally, or the opposing side commits a fault.
  • The server continues to serve, alternating service courts, until the serving side loses the rally or commits a fault.
  • Paddle contact with the ball must not be made above the waist level.
  • At the time the ball is struck, the server’s feet may not touch the court and neither foot may contact the baseline or court until after the ball is struck.
  • The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court.
  • Only one serve attempt is allowed per server.
  • A serve contacting the non-volley zone line is short and a fault.
  • A let is awarded when the server hits the net on a serve and the ball makes it past the kitchen into the return area.
  • On the serve, if the ball strikes the perimeter line of the kitchen, this is ruled as a kitchen ball and is considered a fault on a serve.

SERVING SEQUENCE

Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).
  • The first serve of each side-out is made from the right/even court.
  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  • As subsequent points are scored, the server continues switching back and forth until a fault is committed and the first server loses the serve.
  • When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
  • The second server continues serving until his team commits a fault and loses the serve to the opposing team.
  • Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  • *At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.

PLAYING THE BALL

  • When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces.
  • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce.
  • The non-volley zone is the court area within 7 feet on both sides of the net commonly referred to as “the Kitchen.”
  • Volleying is prohibited within the non-volley zone (the Kitchen). This rule prevents players from executing smashes from a position within the zone.
  • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them to touch the non-volley zone including the lines.
  • It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.
  • A player may legally be in the non-volley zone any time other than when volleying a ball.
  • A ball contacting any part of any line, except the non-volley zone line on a serve, is considered “in.”
  • You may play the ball around the net if the ball and momentum of the player takes them to the sideline. In this instance the ball doesn’t need to go over the net.

SCORING

  • The score is announced in three’s. The first number is the team serving’s points. The second number is the receiving team’s points. The third number is server number
  • The serve always starts on the right side. 0-0-2
  • Once the sideout point happens and the serve shifts to the opposing team, It is now announced 0-0-1. Once the serving team misses. It’s the second server's opportunity. 0-0-2.
  • If the second server scores a point. The score is now 1-0-2.
  • When the serving team scores a point the server moves to the other side to serve. The receiving team does not move.
  • Once the serving team misses, it then returns to the opposing team where the player on the right side starts the serve with the score, 0-1-1.

FORFEIT POLICY

If your team forfeits a game during the season, the following rules apply:
  • First Offense: Loss of game. Score marked: 11-0, 11-0.
  • Second Offense: Loss of game and lost ability to make playoffs.
  • Third Offense: Removal from the league.
  • If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.
  • Teams have until ten minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.

OFFICIALS

  • Pickleball is a self officiated game. SPORTSKIND will provide a league coordinator to help with court location, resolving disputes and collecting scores.
  • Only the team captain from each team may approach the coordinator to ask for clarification/resolve a dispute.

SPORTSMANSHIP

  • We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated.  Officials and league staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the official will not be tolerated. An ejection carries a one game suspension (including the current game). In extreme cases, the player will be asked to leave the premises without refund. The severity of the punishment will be based on the discretion of the official and league staff.
  • Only CAPTAINS of respective teams are allowed to approach the staff with questions or concerns in a respective manner. Teams charging the field of play to question or complain a call will be subject to automatic forfeit for that game.
  • Alcohol and smoking is not allowed on playing fields.
  • Any rules not covered or protests will be handled by the League Coordinator.
  • There will be no refunds allowed for rain delays or cancellations.  If the league is postponed due to weather, we will reschedule to a later date.  There will be no refunds if you are not able to furnish a team on the makeup date.
  • Pickleball is played in the rain if at all possible unless the Official or Facility Representative decides it is necessary to postpone due to dangerous playing conditions or lightning.  If lightning occurs, all attempts will be made to resume play 30 minutes after the last lightning flash is viewed and the official deems it safe to resume play. The games will resume as scheduled if at all possible, or shortened if necessary.

LEAGUE AUTHORITY

  • FIGHTING WILL NOT BE TOLERATED.  ANY INSTANCES OF FIGHTING MAY RESULT IN A TEAM FORFEIT OF THE TOURNAMENT WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE TOURNAMENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION. AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

DOUBLES TOURNAMENT FORMAT

  • Players sign up individually or teams or two players. It is important to correctly select your skill level when signing up, so you are placed with similar players. (Beginner 2.0-2.9, Intermediate 3.0-3.9, Advanced (4.0+). If a team of two has one player ranked at 3.5+ and the other at 3.0, then the team shall register under 3.5 level.
  • Scoresheets will be provided to each team, so they can keep track of their total points. After the end of each match, the groups will submit their scoresheets to the on-site tournament supervisor to update the rankings.
  • Paddles will be provided to those players who need to borrow paddles. Players may bring their own paddles. Balls will be provided.
  • USAPA Rules. USA Pickleball approved paddles only.
  • Teams will play 4 round robin games to 15 points to determine seeding. After the round robin games, all teams will advance into a single elimination bracket. Bracket games will be one game to 11 points, win by 2. 1st, 2nd and 3rd place games will be best two out of three games to 11 points, win by 2.
  • Round robin games to 15 points, teams switch at 8 points.
  • Bracket games to 11 points, switch at 6 points.
  • If the ball hits the portable pickleball frame and deflects off, the play is ruled dead and will be replayed starting with the serve.
  • Each team will receive two standard, one-minute timeouts per 11 or 15 point game.
  • Momentum Rule 9.B: If your opponent hits a shot landing beyond the non-volley zone and is returned but the momentum of the shot carries the player into the kitchen...This is not a fault because they did not volleyball the ball in the non-volley zone.

SUBSTITUTION RULES

  • Teams are only permitted to substitute a player between games.

SERVING

A team chooses service, side or receive for the start of the first game by winning Rock/Paper/Scissors.
  • Points are scored only by the serving side when the server or the server’s team wins the rally, or the opposing side commits a fault.
  • The server continues to serve, alternating service courts, until the serving side loses the rally or commits a fault.
  • Paddle contact with the ball must not be made above the waist level.
  • At the time the ball is struck, the server’s feet may not touch the court and neither foot may contact the baseline or court until after the ball is struck.
  • The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court.
  • Only one serve attempt is allowed per server.
  • A serve contacting the non-volley zone (kitchen) line is short and a fault.
  • A let is awarded when the server hits the net on a serve and the ball makes it past the kitchen into the return area.
  • On the serve, if the ball strikes the perimeter line of the kitchen, this is ruled as a kitchen ball and is considered a fault on a serve.
  • A ball contacting any part of any line, except the non-volley zone line on a serve, is considered “in.”

SERVING SEQUENCE

Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).
  • The first serve of each side-out is made from the right/even court.
  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  • As subsequent points are scored, the server continues switching back and forth until a fault is committed and the first server loses the serve.
  • When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
  • The second server continues serving until his team commits a fault and loses the serve to the opposing team.
  • Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  • *At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.

PLAYING THE BALL

  • When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces.
  • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce.
  • The non-volley zone is the court area within 7 feet on both sides of the net commonly referred to as “the Kitchen.”
  • Volleying is prohibited within the non-volley zone (the Kitchen). This rule prevents players from executing smashes from a position within the zone.
  • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them to touch the non-volley zone including the lines.
  • It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.
  • A player may legally be in the non-volley zone any time other than when volleying a ball.
  • You may play the ball around the net if the ball and momentum of the player takes them to the sideline. In this instance the ball doesn’t need to go over the net.
SCORING
  • The score is announced in three’s. The first number is the team serving’s points. The second number is the receiving team’s points. The third number is server number
  • The serve always starts on the right side. 0-0-2
  • Once the sideout point happens and the serve shifts to the opposing team, It is now announced 0-0-1. Once the serving team misses. It’s the second server's opportunity. 0-0-2.
  • If the second server scores a point. The score is now 1-0-2.
  • When the serving team scores a point the server moves to the other side to serve. The receiving team does not move.
  • Once the serving team misses, it then returns to the opposing team where the player on the right side starts the serve with the score, 0-1-1.

FORFEIT POLICY

  • If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.
  • Teams have until ten minutes past the designated start time or they forfeit.  The teams may utilize the court during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.

OFFICIALS

  • Pickleball is a self officiated game. SPORTSKIND will provide a league coordinator to help with court location, resolving disputes and collecting scores.
  • Only the team captain from each team may approach the coordinator to ask for clarification/resolve a dispute.

SPORTSMANSHIP

  • We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated.  Officials and league staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the official will not be tolerated. An ejection carries a one game suspension (including the current game). In extreme cases, the player will be asked to leave the premises without refund. The severity of the punishment will be based on the discretion of the official and league staff.
  • Only CAPTAINS of respective teams are allowed to approach the staff with questions or concerns in a respective manner. Teams charging the court of play to question or complain a call will be subject to automatic forfeit for that game.
  • Alcohol and smoking is not allowed on the courts.
  • Any rules not covered or protests will be handled by the League Coordinator.
  • There will be no refunds allowed for rain delays or cancellations.  If the league is postponed due to weather, we will reschedule to a later date.  There will be no refunds if you are not able to furnish a team on the makeup date.
  • Pickleball is played in the rain if at all possible unless the Official or Facility Representative decides it is necessary to postpone due to dangerous playing conditions or lightning.  If lightning occurs, all attempts will be made to resume play 30 minutes after the last lightning flash is viewed and the official deems it safe to resume play. The games will resume as scheduled if at all possible, or shortened if necessary.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED.  ANY INSTANCES OF FIGHTING MAY RESULT IN A TEAM FORFEIT OF THE TOURNAMENT WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE TOURNAMENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION. AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

SWITCH LEAGUE FORMAT

  • Players sign up individually for the switch league. A switch league is a fun and social twist to the popular ladder league.
  • We use the term "Switch" to emphasize the switch of your opponent and partner each game, each night! To clarify, this means you will have a different partner and opponent each game.
    • Dependent on the total number of players in the league there is a potential to play the same opponent or with the same player more than any other. 
  • Player rankings during a switch league are based on your winning percentage (the ratio of points won to total points possible).
  • Each week, players will play 6 games.
  • Scoresheets will be provided to each group of four, so they can keep track of their total points. After the end of each match, the groups will submit their scoresheets to the on-site league supervisor to update the rankings.
  • The top players will make the playoffs.
  • Players who miss three or more weeks in the switch will be ineligible for playoffs.
  • Paddles will be provided to those players who need to borrow paddles. Players may bring their paddles. Balls will be provided each week.

SUBSTITUTION RULES

  • This format is not designed for substitutions. If unforeseen circumstances take a player out of an incomplete game, we will look to fill with a "ghost" player within the League or with the help of our League Supervisor/ Coordinator.

SERVING

A team chooses service, side, or receive for the start of the first game by winning Rock/Paper/Scissors.
  • Points are scored only by the serving side when the server or the server’s team wins the rally, or the opposing side commits a fault.
  • The server continues to serve, alternating service courts until the serving side loses the rally or commits a fault.
  • Paddle contact with the ball must not be made above the waist level.
  • At the time the ball is struck, the server’s feet may not touch the court and neither foot may contact the baseline or court until after the ball is struck.
  • The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court.
  • Only one serve attempt is allowed per server.
  • A serve contacting the non-volley zone line is short and a fault.
  • A served ball is playable when it touches the net and lands in the playable zone passed the kitchen and kitchen lines.
  • On the serve, if the ball strikes the perimeter line of the kitchen, this is ruled as a kitchen ball and is considered a fault on a serve.

SERVING SEQUENCE

Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).
  • The first serve of each side-out is made from the right/even court.
  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  • As subsequent points are scored, the server continues switching back and forth until a fault is committed and the first server loses the serve.
  • When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
  • The second server continues serving until his team commits a fault and loses the serve to the opposing team.
  • Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  • *At the beginning of each new game only one partner on the serving team can serve before faulting, after which the service passes to the receiving team.

PLAYING THE BALL

  • When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces.
  • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce.
  • The non-volley zone is the court area within 7 feet on both sides of the net commonly referred to as “the Kitchen.”
  • Volleying is prohibited within the non-volley zone (the Kitchen). This rule prevents players from executing smashes from a position within the zone.
  • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line, and/or when the player’s momentum causes them to touch the non-volley zone including the lines.
  • It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.
  • A player may legally be in the non-volley zone any time other than when volleying a ball.
  • A ball contacting any part of any line, except the non-volley zone line on a serve, is considered “in.”
  • You may play the ball around the net if the ball and momentum of the player take them to the sideline. In this instance, the ball doesn’t need to go over the net.
SCORING
  • The score is announced in threes. The first number is the team serving points. The second number is the receiving team’s points. The third number is the server number
  • The serve always starts on the right side. 0-0-2
  • Once the side-out point happens and the serve shifts to the opposing team, It is now announced as 0-0-1. Once the serving team misses. It’s the second server's opportunity. 0-0-2.
  • Suppose the second server scores a point. The score is now 1-0-2.
  • When the serving team scores a point the server moves to the other side to serve. The receiving team does not move.
  • Once the serving team misses, it then returns to the opposing team where the player on the right side starts the serve with the score, 0-1-1.

FORFEIT POLICY

  • If you are unable to attend you will not have scores trackable for each week/game you are not in attendance, the following rules apply: You will have a score of zero for every game you miss.
  • After your 3rd offense, you will be removed from the league.
  • If you know in advance that your team is going to forfeit a game, we encourage you to contact us at austin@sportskind.com.
  • You have until ten minutes past the designated start time to check in. If at that time you have not arrived, you forfeit your spot for that day. As a result, you will receive a score of 0 for the week. 

OFFICIALS

  • Pickleball is a self-officiated game. SPORTSKIND will provide a league coordinator to help with court location, resolving disputes, and collecting scores.

SPORTSMANSHIP

  • We enforce a “Zero Tolerance Policy” regarding the behavior of players, managers, and fans. Taunting, trash-talking, or abusive language will not be tolerated.  Officials and league staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the official will not be tolerated. An ejection carries a one-game suspension (including the current game). In extreme cases, the player will be asked to leave the premises without a refund. The severity of the punishment will be based on the discretion of the official and league staff.
  • You are allowed to approach the staff with questions or concerns in a respective manner. Teams charging the field of play to question or complain about a call will be subject to an automatic forfeit for that game.
  • Alcohol and smoking are not allowed on playing fields.
  • Any rules not covered or protests will be handled by the League Coordinator.
  • There will be no refunds allowed for rain delays or cancellations. If the league is postponed due to weather, we will reschedule for a later date. There will be no refunds if you are not able to furnish a team on the makeup date.
  • Pickleball is played in the rain if at all possible unless the Official or Facility Representative decides it is necessary to postpone due to dangerous playing conditions or lightning.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED.  ANY INSTANCES OF FIGHTING MAY RESULT IN A TEAM FORFEITING THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE LEAGUE.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL. THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, AND GAME DURATION. AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

TEAM PICKLEBALL RULES FORMAT

  • Players sign up individually or teams or four players. Each team consists of 2 male and 2 female players.
  • Team pickleball brings men and women together on a level playing court. Each player on the team will receive two matches. Team matches are composed of a best of three series of games to 11 points with the first being women’s doubles, then men’s doubles, and the final two games consisting of mixed doubles. Teamwork in this format matters and is important that every player participate because ‘Together We Win.’
  • Standings are determined by total team head to head games won.
  • Scoresheets will be provided to each team, so they can keep track of their total points. After the end of each match, the groups will submit their scoresheets to the on-site SPORTSKIND supervisor to update the rankings.
  • Paddles will be provided to those players who need to borrow paddles. Players may bring their own paddles. Balls will be provided.
  • USAPA Rules. USA Pickleball approved paddles only.
  • Each team will receive two standard, one-minute timeouts per game.
  • Momentum Rule 9.B: If your opponent hits a shot landing beyond the non-volley zone and is returned but the momentum of the shot carries the player into the kitchen...This is not a fault because they did not volleyball the ball in the non-volley zone.

SUBSTITUTION RULES

  • Teams are only permitted to substitute a player between games.

SERVING

A team chooses service, side or receive for the start of the first game by winning Rock/Paper/Scissors.
  • Points are scored only by the serving side when the server or the server’s team wins the rally, or the opposing side commits a fault.
  • The server continues to serve, alternating service courts, until the serving side loses the rally or commits a fault.
  • Paddle contact with the ball must not be made above the waist level.
  • At the time the ball is struck, the server’s feet may not touch the court and neither foot may contact the baseline or court until after the ball is struck.
  • The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court.
  • Only one serve attempt is allowed per server.
  • A serve contacting the non-volley zone (kitchen) line is short and a fault.
  • A let is awarded when the server hits the net on a serve and the ball makes it past the kitchen into the return area.
  • On the serve, if the ball strikes the perimeter line of the kitchen, this is ruled as a kitchen ball and is considered a fault on a serve.
  • A ball contacting any part of any line, except the non-volley zone line on a serve, is considered “in.”

SERVING SEQUENCE

Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).
  • The first serve of each side-out is made from the right/even court.
  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  • As subsequent points are scored, the server continues switching back and forth until a fault is committed and the first server loses the serve.
  • When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
  • The second server continues serving until his team commits a fault and loses the serve to the opposing team.
  • Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  • *At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.

PLAYING THE BALL

  • When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces.
  • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce.
  • The non-volley zone is the court area within 7 feet on both sides of the net commonly referred to as “the Kitchen.”
  • Volleying is prohibited within the non-volley zone (the Kitchen). This rule prevents players from executing smashes from a position within the zone.
  • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them to touch the non-volley zone including the lines.
  • It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.
  • A player may legally be in the non-volley zone any time other than when volleying a ball.
  • You may play the ball around the net if the ball and momentum of the player takes them to the sideline. In this instance the ball doesn’t need to go over the net.
SCORING
  • The score is announced in three’s. The first number is the team serving’s points. The second number is the receiving team’s points. The third number is server number
  • The serve always starts on the right side. 0-0-2
  • Once the sideout point happens and the serve shifts to the opposing team, It is now announced 0-0-1. Once the serving team misses. It’s the second server's opportunity. 0-0-2.
  • If the second server scores a point. The score is now 1-0-2.
  • When the serving team scores a point the server moves to the other side to serve. The receiving team does not move.
  • Once the serving team misses, it then returns to the opposing team where the player on the right side starts the serve with the score, 0-1-1.

FORFEIT POLICY

  • If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.
  • Teams have until ten minutes past the designated start time or they forfeit.  The teams may utilize the court during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.

OFFICIALS

  • Pickleball is a self officiated game. SPORTSKIND will provide a league coordinator to help with court location, resolving disputes and collecting scores.
  • Only the team captain from each team may approach the coordinator to ask for clarification/resolve a dispute.

SPORTSMANSHIP

  • We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated.  Officials and league staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the official will not be tolerated. An ejection carries a one game suspension (including the current game). In extreme cases, the player will be asked to leave the premises without refund. The severity of the punishment will be based on the discretion of the official and league staff.
  • Only CAPTAINS of respective teams are allowed to approach the staff with questions or concerns in a respective manner. Teams charging the court of play to question or complain a call will be subject to automatic forfeit for that game.
  • Alcohol and smoking is not allowed on the courts.
  • Any rules not covered or protests will be handled by the League Coordinator.
  • There will be no refunds allowed for rain delays or cancellations.  If the league is postponed due to weather, we will reschedule to a later date.  There will be no refunds if you are not able to furnish a team on the makeup date.
  • Pickleball is played in the rain if at all possible unless the Official or Facility Representative decides it is necessary to postpone due to dangerous playing conditions or lightning.  If lightning occurs, all attempts will be made to resume play 30 minutes after the last lightning flash is viewed and the official deems it safe to resume play. The games will resume as scheduled if at all possible, or shortened if necessary.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED.  ANY INSTANCES OF FIGHTING MAY RESULT IN A TEAM FORFEIT OF THE TOURNAMENT WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE TOURNAMENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION. AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

LADDER LEAGUE FORMAT

  • Players sign up individually for ladder league play. Ladder leagues are designed so that players play with others of similar skill levels. It is important to correctly select your skill level when signing up, so you are placed with similar players. (Beginner 2.0-2.9, Intermediate 3.0-3.9, Advanced (4.0+)
  • Player rankings on a ladder is based upon your winning percentage (the ratio of points won to total points possible). Players will move up or down the ladder based upon their winning percentage. The rankings eliminate “bouncing” up and down the ladder. For example, if you are a beginner starting at the bottom of the ladder and your first score is 33 (3 games to 11), your winning percentage would be 100. Your next match would be against similar ranked players.
  • Each week, players will be placed in groups of 4 in the order of their ranking on the ladder for match play. After each game to 11, you switch partners.
  • Scoresheets will be provided to each group of four, so they can keep track of their total points. After the end of each match, the groups will submit their scoresheets to the on-site league supervisor to update the rankings.
  • Players who miss three or more weeks in the ladder league will be ineligible to win the championship.
  • Paddles will be provided to those players who need to borrow paddles. Players may bring their own paddles. Balls will be provided each week.
  • Drink specials: 10% off with your SPORTSKIND league shirt

SUBSTITUTION RULES

  • Teams are only permitted to substitute a player between games.

SERVING

A team chooses service, side or receive for the start of the first game by winning Rock/Paper/Scissors.
  • Points are scored only by the serving side when the server or the server’s team wins the rally, or the opposing side commits a fault.
  • The server continues to serve, alternating service courts, until the serving side loses the rally or commits a fault.
  • Paddle contact with the ball must not be made above the waist level.
  • At the time the ball is struck, the server’s feet may not touch the court and neither foot may contact the baseline or court until after the ball is struck.
  • The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court.
  • Only one serve attempt is allowed per server.
  • A serve contacting the non-volley zone line is short and a fault.
  • A let is awarded when the server hits the net on a serve and the ball makes it past the kitchen into the return area.
  • On the serve, if the ball strikes the perimeter line of the kitchen, this is ruled as a kitchen ball and is considered a fault on a serve.

SERVING SEQUENCE

Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).
  • The first serve of each side-out is made from the right/even court.
  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  • As subsequent points are scored, the server continues switching back and forth until a fault is committed and the first server loses the serve.
  • When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
  • The second server continues serving until his team commits a fault and loses the serve to the opposing team.
  • Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  • *At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.

PLAYING THE BALL

  • When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces.
  • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce.
  • The non-volley zone is the court area within 7 feet on both sides of the net commonly referred to as “the Kitchen.”
  • Volleying is prohibited within the non-volley zone (the Kitchen). This rule prevents players from executing smashes from a position within the zone.
  • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them to touch the non-volley zone including the lines.
  • It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.
  • A player may legally be in the non-volley zone any time other than when volleying a ball.
  • A ball contacting any part of any line, except the non-volley zone line on a serve, is considered “in.”
  • You may play the ball around the net if the ball and momentum of the player takes them to the sideline. In this instance the ball doesn’t need to go over the net.
SCORING
  • The score is announced in three’s. The first number is the team serving’s points. The second number is the receiving team’s points. The third number is server number
  • The serve always starts on the right side. 0-0-2
  • Once the sideout point happens and the serve shifts to the opposing team, It is now announced 0-0-1. Once the serving team misses. It’s the second server's opportunity. 0-0-2.
  • If the second server scores a point. The score is now 1-0-2.
  • When the serving team scores a point the server moves to the other side to serve. The receiving team does not move.
  • Once the serving team misses, it then returns to the opposing team where the player on the right side starts the serve with the score, 0-1-1.

FORFEIT POLICY

If your team forfeits a game during the season, the following rules apply:
  • First Offense: Loss of game. Score marked: 11-0, 11-0.
  • Second Offense: Loss of game and lost ability to make playoffs.
  • Third Offense: Removal from the league.
  • If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.
  • Teams have until ten minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.

OFFICIALS

  • Pickleball is a self officiated game. SPORTSKIND will provide a league coordinator to help with court location, resolving disputes and collecting scores.
  • Only the team captain from each team may approach the coordinator to ask for clarification/resolve a dispute.

SPORTSMANSHIP

  • We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated.  Officials and league staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the official will not be tolerated. An ejection carries a one game suspension (including the current game). In extreme cases, the player will be asked to leave the premises without refund. The severity of the punishment will be based on the discretion of the official and league staff.
  • Only CAPTAINS of respective teams are allowed to approach the staff with questions or concerns in a respective manner. Teams charging the field of play to question or complain a call will be subject to automatic forfeit for that game.
  • Alcohol and smoking is not allowed on playing fields.
  • Any rules not covered or protests will be handled by the League Coordinator.
  • There will be no refunds allowed for rain delays or cancellations.  If the league is postponed due to weather, we will reschedule to a later date.  There will be no refunds if you are not able to furnish a team on the makeup date.
  • Pickleball is played in the rain if at all possible unless the Official or Facility Representative decides it is necessary to postpone due to dangerous playing conditions or lightning.  If lightning occurs, all attempts will be made to resume play 30 minutes after the last lightning flash is viewed and the official deems it safe to resume play. The games will resume as scheduled if at all possible, or shortened if necessary.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED.  ANY INSTANCES OF FIGHTING MAY RESULT IN A TEAM FORFEIT OF THE TOURNAMENT WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE TOURNAMENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION. AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

How it Works

THERE ARE 3 WAYS TO REGISTER FOR OUR SPORTS LEAGUES, TOURNAMENTS, OR SOCIAL CLUB EVENTS:

Feel free to sign up your full team and invite teammates to join your roster or social club through your Sportskind account. A minimum deposit reserves your spot for any adult sports club, social club, or sports league.

Register Now

Your Captain registers a team and invites you to join. Follow the invitation link to complete your registration.

REGISTER NOW

Join as an individual to be placed on a team with other Free Agents. If you are in a small group, you can list your friends’ names during registration and we’ll try to place you on the same team. We make sure our Free Agent teams are filled so you can get playing right away.

REGISTER NOW