Basketball

Take your talents to the hardwood and join a team of friends, old or new, in Houston’s most popular adult basketball leagues. These nights are for seasoned players looking to keep their game sharp or take it to the next level. Leagues are growing each season and sell out often – grab your team and register today!  

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Registration Includes

  • 7 regular season games
  • Trained Officials & Scorekeepers
  • Unlimited roster sizes – no per player fees for team registration
  • Team Shirts (First 10 included. $10 for each additional)
  • Playoffs for top teams
  • Championship Prizes
LEAGUE FORMAT
Top teams will advance to the playoffs. The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and point differential.  Each team shall field no more than 5 players on the court at one time. Teams may have as many players on their roster as they choose. Players can be added to the roster throughout the season but no players will be allowed to play without having joined the team roster via registration through our website.  All players must wear matching numbered uniforms or the new SPORTSKIND league shirt or a SPORTSKIND Championship shirt. 2 points will be awarded to the opponent for each player checked in without matching numbered uniforms or a SPORTSKIND shirt. During the course of the regular season teams are allowed to “pick up” players from the league that are not on their roster in order to field a full team. Teams may start an official game with 4 players and can finish with 3 players. Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game.  The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0.   Teams will supply their own 29.5 official size ball. 
THE GAME
  • Normal rules and penalties follow standard UIL guidelines (NFHS) unless otherwise stated. 
  • Each game will be played with two 20-minute halves (running clock).
  • The clock will only stop during a play stoppage in the last two minutes of the game or upon a timeout.
  • Each team will get two timeouts per half. Time outs do not carry over to the next half. A team is not able to advance the ball to half court on a timeout. A timeout is not automatic, it must be granted by the official. Only a player on the court may call timeout. If a timeout is called and the team has none, a technical foul will be assessed – (Chris Webber Rule). The first overtime, each team has one timeout. Regulation timeouts do not carry over into overtime.
  • There is a no stalling rule. If the officials deem a team to be stalling, they may institute a thirty second shot clock at any time. There is a mandatory thirty second shot clock in the last two minutes of regulation.
  • Overtime will be two minutes of gameplay with a 30 second shot clock instituted at the one minute mark. Double Overtime will be one minute long with a thirty second shot clock. Triple overtime will be sudden death.
BEGINNING OF THE GAME
The beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
SUBSTITUTIONS
Substitutions are allowed at any dead ball. Players wishing to sub into the game must let the scorekeeper know, and may not sub in until called into the game by the officials.
PERSONAL/TEAM FOULS
  • Personal fouls will be recorded for all leagues. 
  • Players will foul-out after being awarded their 5th personal foul. 
  • All technical fouls will be recorded as personal fouls. 
  • A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul. 
  • On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. 
  • All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots. 
  • If a foul is an intentional foul the player will receive 2 shots and the ball.
TECHNICAL FOULS
  • Technical fouls are counted as personal fouls. All technical fouls result in 2 free throws and ball possession.
  • A player must sit out one minutes after being assessed a technical foul. A technical foul also results in a team foul, but no additional free throws will be granted for bonus situations.
  • Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.). An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
  • A player receiving two technicals in one game will not be eligible to play the next game. He must sit out at least one game before returning to league play.
  • If one team gets three technical fouls, the game will end with the team receiving the technical being assessed a loss for personal misconduct regardless of the in-game score.
  • A team that has two games called due to personal misconduct will be ejected from the league with no refund.
PLAYOFFS
  • Consists of the top teams in the league playing in a single elimination tournament. If there is a tie in the standings, tie breakers are determined by win/loss record, head to head, and point differential. 
  • No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the team roster. 
PLAYER ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
First offense: Score will be awarded 10-0.  Second offense: are not eligible for playoffs.  Contact us at least 48 hours in advance if you know in advance that your team is going to forfeit a game. If you know your team has a conflict, let us know before the schedule is released and we will make every effort to accommodate. Teams may start an official game with 4 players and can finish with 3 players. Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game.  The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0.  
SPORTSMANSHIP
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a one game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff. No jewelry is allowed during game play with the exception of religious jewelry. A player will be given one warning to remove jewelry. If the player refuses to cooperate, they may be assessed a technical foul. FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND  EVENTS. ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.
LEAGUE FORMAT
Top teams will advance to the playoffs. The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and point differential.  Each team shall field no more than 5 players on the court at one time. Teams may have as many players on their roster as they choose. Players can be added to the roster throughout the season but no players will be allowed to play without having joined the team roster via registration through our website.  The minimum number of male or female players required for a team to play is 2 and the maximum of 3. (example: 2 females/3 males or 3 females/ 2 males). Teams may start an official game with 4 players and can finish with 3 players. Acceptable gender ratios for this circumstance are 2 females/2 males,4 females/0 males, 3 females/1 male, and 2 females/1 male.  Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game.  The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0.   All players must wear matching numbered uniforms or the new SPORTSKIND league shirt or a SPORTSKIND Championship shirt. 2 points will be awarded to the opponent for each player checked in without matching numbered uniforms or a SPORTSKIND shirt. During the course of the regular season teams are allowed to “pick up” players from the league that are not on their roster in order to field a full team. Teams will supply their own 29.5 official size ball. 
THE GAME
  • Normal rules and penalties follow standard UIL guidelines (NFHS) unless otherwise stated. 
  • Each game will be played with two 20-minute halves (running clock).
  • The clock will only stop during a play stoppage in the last two minutes of the game or upon a timeout.
  • Each team will get two timeouts per half. Time outs do not carry over to the next half. A team is not able to advance the ball to half court on a timeout. A timeout is not automatic, it must be granted by the official. Only a player on the court may call timeout. If a timeout is called and the team has none, a technical foul will be assessed – (Chris Webber Rule). The first overtime, each team has one timeout. Regulation timeouts do not carry over into overtime.
  • There is a no stalling rule. If the officials deem a team to be stalling, they may institute a thirty second shot clock at any time. There is a mandatory thirty second shot clock in the last two minutes of regulation.
  • Overtime will be two minutes of gameplay with a 30 second shot clock instituted at the one minute mark. Double Overtime will be one minute long with a thirty second shot clock. Triple overtime will be sudden death.
BEGINNING OF THE GAME
The beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
SUBSTITUTIONS
Substitutions are allowed at any dead ball. Players wishing to sub into the game must let the scorekeeper know, and may not sub in until called into the game by the officials.
PERSONAL/TEAM FOULS
  • Personal fouls will be recorded for all leagues. 
  • Players will foul-out after being awarded their 5th personal foul. 
  • All technical fouls will be recorded as personal fouls. 
  • A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul. 
  • On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. 
  • All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots. 
  • If a foul is an intentional foul the player will receive 2 shots and the ball.
TECHNICAL FOULS
  • Technical fouls are counted as personal fouls. All technical fouls result in 2 free throws and ball possession.
  • A player must sit out one minutes after being assessed a technical foul. A technical foul also results in a team foul, but no additional free throws will be granted for bonus situations.
  • Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.). An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
  • A player receiving two technicals in one game will not be eligible to play the next game. He must sit out at least one game before returning to league play.
  • If one team gets three technical fouls, the game will end with the team receiving the technical being assessed a loss for personal misconduct regardless of the in-game score.
  • A team that has two games called due to personal misconduct will be ejected from the league with no refund.
PLAYOFFS
  • Consists of the top teams in the league playing in a single elimination tournament. If there is a tie in the standings, tie breakers are determined by win/loss record, head to head, and point differential. 
  • No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the team roster. 
PLAYER ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
First offense: Score will be awarded 10-0.  Second offense: are not eligible for playoffs.  Contact us at least 48 hours in advance if you know in advance that your team is going to forfeit a game. If you know your team has a conflict, let us know before the schedule is released and we will make every effort to accommodate. Teams may start an official game with 4 players and can finish with 3 players. Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game.  The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0.  
SPORTSMANSHIP
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a one game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff. No jewelry is allowed during game play with the exception of religious jewelry. A player will be given one warning to remove jewelry. If the player refuses to cooperate, they may be assessed a technical foul. FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND  EVENTS. ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

How it Works

There are 3 ways to register for our leagues, tournaments or events:

Sign up your full team and invite teammates to join your roster through your SPORTSKIND account. A minimum deposit reserves your spot.

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Your Captain registers a team and invites you to join. Follow the invitation link to complete your registration.

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Join as an individual to be placed on a team with other Free Agents. If you are in a small group, you can list your friends’ names during registration and we’ll try to place you on the same team. We make sure our Free Agent teams are filled so you can get playing right away.

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