STARTS July 14, 2024

Summer 2024 Coed 4v4 Flag Football League (Sundays) ECH

COED 4v4 | 10:00AM - 4:00PM

General Information

Registration Ends
July 05, 2024
Play Begins
July 14, 2024
Part of Town
Central San Antonio

Regular Registration Price

$365 + 6.0% Processing Fee
$69 + 6.0% Processing Fee
Registration Period*
Jun 08, 2024 - Jun 28, 2024

Early Registration Price

$320 + 6.0% Processing Fee
$59 + 6.0% Processing Fee
Early Registration Period*
May 03, 2024 - Jun 07, 2024

Late Registration Price

$390 + 6.0% Processing Fee
$79 + 6.0% Processing Fee
Late Registration Period*
Jun 29, 2024 - Jul 05, 2024

*Click “All Details” for Early Bird and Late registration periods and fees.


  • This rec league is open to all skill levels.
  • All games will be played at Eastside Clubhouse - Boys and Girls Club.
  • Join as a Team Captain and fill your team’ roster.
    • Minimum 6 players
    • No Max
  • Join solo or with a small group as a Free Agent and we’ll place you on a team. You can request teammates when you register.
  • Game Times: 10:00am - 5:00pm (dependent on total registration numbers)
  • The listed league dates are projected and tentative. Actual start date and other league dates may change based on circumstances surrounding the COVID-19 virus and related facility operations.

Registration Includes:

  • 7 regular season games with trained referees
  • Playoffs for top teams
  • Game Equipment
  • Unlimited Team Rosters sizes – no per player fees for team registrations
  • Team Shirts (first 8 included – $10 for each additional)
  • Championship Prizes



All teams will compete in the regular season and top teams advance to the playoffs.  The number of playoff teams will be determined by the total number of teams in the league. If there is a tie in the standings, the head-to-head match up will determine seeding.  If there is no clear head-to-head winner, points scored differential will determine seeding.
  • Flag football is a 4 v 4 non-contact league. All players must have SPORTSKIND provided shirts as their uniforms and will wear the provided flags around their waist.
  • Games consist of two 20-minute halves, with one two minute half-time. There will be a running clock maintained by the referee except for the last two minutes of the second half unless one team is ahead by 23 points or more, in which case time will continue to run with no stoppages aside from a trailing-team’s timeout.
  • If the game is within 22 points during the final minute of the second half, the clock is stopped for an incomplete pass, if a player goes out of bounds before having their flag pulled, if either team scores (clock starts when the opposing team snaps the ball, after the PAT attempt), for a change of possession, if a penalty must be marked off, or if a team calls timeout. The clock does not stop on first downs or for a completed pass in bounds. If a team is down by 23 points but scores after the one-minute mark in the second half, the clock then stops.
  • The game field will be marked off to measure 20 yards wide by 35 yards long plus a 10 yard end zone.
The referee will have the two captains play rock, paper, scissors. The winning captain will have the first choice of which half they want the ball.
All players must wear their team’s SPORTSKIND league shirt. 1 point will be given to the opposing team for each player not in uniform upon checking into the game (Exception: If a player is on the official roster and shirt was ripped during the league and a replacement shirt hasn’t been purchased and delivered. Teams are responsible for replacement of ripped or torn shirts within a week of a ripped or torn shirt). PLAYERS MAY NOT WEAR SHORTS WITH POCKETS, or jewelry of any kind. Players may not alter the SPORTSKIND provided flags. SPORTSKIND will provide all field equipment, including footballs and flags. Each team is entitled to use their own football.
  • In order for an official game with league referees, there must be at least 4 players on the field. However, a minimum of three players from the team's roster must be present to field a team. Any teams short of this number may look to utilize our substitution rules listed below but if the team is still without at least 4 players 10 minutes after the scheduled game time, the game will be an official forfeit and the forfeit policy will take effect.
  • If teams are short players they may pick up players from other teams within the league.  They are allowed to pick up enough players to field a 4 person team.  However, any players after 4 must be approved by the opposing team.  If a team member arrives late a substitute player must drop off to stay at the 5 player team size unless approved by the opposing team.
  • Each team is allowed 1 (one-minute) timeout in the first half and 2 timeouts in the second half.  If not used, the 1 timeout in the first half does not carry over. About two minutes before each half ends the referee will inform each team of playing time remaining in that half. If a touchdown has occurred after time has expired, the extra point conversion will be allowed. A half cannot end on a defensive penalty.
  • No timeouts can be called by a leading team if they are ahead by 23 or more. Time will only be stopped during the first 38 minutes for called timeouts and serious injuries. If an injury occurs, that player must leave the game for one scrimmage down.
  • The ball will be placed on the 30 yard line at the beginning of each half, as well as following touchdowns, interceptions, turnover on downs, and safeties (unless moved by penalty).
  • The team in possession of the ball has three (3) downs to score or advance passed the line to gain (the 15 yard line)
  • When the ball becomes dead, the spot of the ball is directly under the position of the ball (foremost point of the ball).
  • Only one offensive player may be  “in motion”, be moving as the ball is snapped. The player in motion can move laterally or backwards at the snap but not forward. All other players must be set before the ball is snapped.  Aside from the Center position, there is no minimum number of players required to line up on the line of scrimmage. After a play, the line of scrimmage is determined by the location of the ball when the flags are pulled. If flags fall off a receiver before the flags are pulled, the ball is dead where the receiver catches the pass. If anything falls off a player (ie: hat, playsheet, gloves, etc), it is marked as if the player’s flag has been pulled.
  • Gender Play:
    • Teams must use a female as an operative player within three consecutive downs. To be considered operative, a player must:
      • have been targeted for an attempted forward pass
      • attempt a forward pass that crosses the line of scrimmage
      • receive a forward pass that crosses the line of scrimmage
      • receive the snap and run the ball, regardless of whether or not positive yards are gained
  • Any player may hand the ball backward at any time. A runner may pass the ball backward or lose player possession by a fumble at any time.
  • Forward passes may be made from any place behind the line of scrimmage. Only one forward pass is allowed per down.
  • Lateral or backward passes may be made anywhere on the field and there is no limit to the number that may be attempted in each scrimmage down.
  • Every member of a team is eligible to receive a pass. The passer becomes eligible to catch his/her own pass after a defensive player touches the ball.
  • Intercepted passes stop the play and result in change of possession with the ball placed on the 30 yard line.
  • The quarterback may catch the snap from center and IMMEDIATELY throw the ball to the ground to stop the clock, but may not do so to avoid loss of yardage.
  • A forward pass is completed when caught by any player of the passing team who has at least one foot in-bounds. If opposing teams catch the pass in-bounds simultaneously, the tie goes to the offense. If a player steps out-of-bounds and comes back in-bounds to be the first person to touch the ball, it will be ruled an incomplete pass. However, if a player steps out of bounds, they will be eligible to catch a deflected ball.
  • After the immediate completion of a play, the referee will place a marker at the line of scrimmage. The offense has 25 seconds to put the ball in play after it is declared ready by the head judge (ie, when the marker is placed). No player shall put the ball in play until declared ready-for-play.
  • Flag guarding is not allowed. Flag guarding includes:
    • Swinging the hand or arm over the flag belt to prevent an opponent from deflagging.
    • Placing the ball in possession over the flag belt to prevent an opponent from deflagging.
    • Lowering the shoulders in such a manner which places the arm over the flag belt to prevent an opponent from deflagging (Penalty – Flag Guarding).
  • Turnover on downs results in change of possession.
Touchdowns are six points. Touchdowns thrown, caught, and/or run into the end zone by a female player are worth one additional point. After scoring a touchdown, teams may elect to go for either one, two, or three extra points:
  • 1 point – attempted from the 3 yard-line
  • 2 points – attempted from the 10 yard-line
  • 3 points – attempted from the 20 yard-line
Successful extra point conversions thrown, caught, and/or run into the end zone by a female player are worth one additional point. Converted extra point attempts are worth the same regardless of whether they are converted via run or pass.
“Blocking” with hands is not allowed. This includes downfield “blocking” during an offensive play and returned punt. NO CONTACT is allowed at the line or downfield by any defensive player guarding a receiver. Players may block with their hands behind their back at the line of scrimmage, but may not do so 5 yards passed the line.
All defensive players must play at least one yard off the line of scrimmage.
  • A rushing player must start 7 yards back from the line of scrimmage.
  • If a female is lined up at QB then only a female defensive player may rush.
  • If a male is lined up at QB then either a male or female defensive player may rush.
Penalties committed by the offense result in loss of down. Penalties committed by the defense vary by infraction:
  • Offsides
  • Encroachment
  • False Start (loss of down)
  • Illegal Substitution (Note: co-ed teams must have at least 2 female players on the field)
  • Delay of Game (loss of down)
  • Illegal Formation/Procedure/Snap/Shift/Motion (loss of down):
  • Excepting the Center, there is no minimum number of players required to line up on the line of scrimmage.
  • Any player receiving a snap directly from the Center must be at least 2 yards behind the line of scrimmage.
  • Offensive players must assume a set position and come to an absolute stop (except one man in motion). The player in motion may only move laterally or backwards.
  • Illegal Forward Pass (loss of down):
  • An offensive player cannot cross the line of scrimmage and then throw a forward pass.
  • The offensive team cannot throw more than one forward pass per down.
  • Intentional Grounding (loss of down).
  • No Diving (spot foul) – No player may dive in order to gain positive yards, including crossing the goal line.
  • Defensive Pass Interference/Illegal Use of Hands/Illegal Contact (automatic first down)
  • Offensive Pass Interference (loss of down)
  • Roughing the passer (automatic first down)
  • Flag Guarding/Stiff Arming/Any Intentional Contact (loss of down)
  • Illegal Blocking (loss of down) – No player may use his hands to block an opponent. Offensive players may not run down field past 5 yards from the line of scrimmage in front of or parallel to the ball carrier, whether you intended to block or not. They may run behind to receive a lateral.
  • Illegal Flag Removal
  • Illegal Kicking
  • Illegal Participation
  • Stripping the Ball/Attempting to Strip the Ball
  • Hurdling a Player/Attempting to Hurdle a Player
  • Illegal equipment (loss of down); including but not limited to:
  • Tying, modifying or in any way changing the intended use of flags to make it more difficult for the defense to pull.
  • Unsportsmanlike conduct, abusive or insulting language, or gesture to another player or referee, and taunting are not permissible under any circumstances. The player may be disqualified for above actions if judged by the referee to be flagrant and will be suspended for next week’s game. If that player(s) is caught playing next week, the team will forfeit that game. In a severe case of unsportsmanlike conduct, the player will be suspended from playing any SPORTSKIND event indefinitely.
In the Playoffs, rock/paper/scissors is played by the captains with the winning team deciding on first or second possession. Teams will attempt to score in the same end zone. Each team will then have three downs to score from the 15 yard line. If a team scores, they will have the opportunity to go for one, two, or three extra points.  If a tie occurs after the first round, then teams will repeat using the same format. However, the team that defended first is now on offense first. If a third round is needed, then the teams must go for two or three extra points. The game will be decided when one team scores more points in the round. No first downs will be awarded except in the case of a penalty.
If your team forfeits a game during the season, the following rules apply:
  • First Offense: Loss of game. Score marked: 21-0
  • Second Offense: Loss of game and ability to make the playoffs. Score marked: 21-0
  • Third Offense: Removal from the league.
  • Contact us at least 48 hours in advance if you know in advance that your team is going to forfeit a game.
  • If you know your team has a conflict, let us know before the schedule is released and we will make every effort to accommodate.
  • Teams have until ten minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score of 21-0.
  • We enforce a “Zero Tolerance Policy” in regards to behavior of players, captains, and fans. Taunting, trash talking, or abusive language will not be tolerated.  Referees and league staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the premises without refund. The severity of the punishment will be based on the discretion of the referee and league staff. Only captains of respective teams are allowed to approach the referee with questions or concerns in a respective manner. Teams charging the field of play to question or complain a call will be subject to automatic forfeit for that game.
  • Alcohol and smoking is not allowed on playing fields.
  • Any rules not covered or protests will be handled by the Referee.
  • There will be no refunds allowed for rain delays or cancellations.  If the league is postponed due to weather, we will reschedule to a later date.  There will be no refunds if you are not able to furnish a team on the makeup date.
  • Flag Football is played in the rain if at all possible unless the Referee or Facility Representative decide it is necessary to postpone due to dangerous field conditions or lightning.  If lightning occurs, all attempts will be made to resume play 30 minutes after the last lightning flash is viewed and the umpire deems it safe to resume play. The games will resume as scheduled if at all possible, or shortened if necessary..