Golf

Looking for a fun weeknight activity to get out of the house? Grab your crew or come alone and we’ll team you up to bomb some drives and sink some putts! Enjoy Houston’s best Indoor Golf leagues, hosted at some of Houston’s top bars with great discounts on food and drinks. Don’t miss out, it could be the best night of the week!

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Registration Includes

  • 7 regular season matches (9 holes per match, team scramble format)
  • Playoffs for all teams
  • Drink specials
  • Team Shirts (first 4 included – $10 for reach additional)
  • Championship Prizes
THE GAME
The regular season will consist of 7 regular season weeks and an 8th week for Playoffs. All teams advance to the Playoff week. Each team will be paired against another team each week in a bay. Each team will play a 9 hole 4-person scramble. There will be a new course each week in close conjunction with the PGA Tour. Max 2 teams per bay & 4 players per team. Players may bring their own golf bag, clubs, gloves, and balls. Each bay will have one complete set of right handed and left handed clubs to use if needed. Teams will alternate shots amongst their teammates and select the best ball from their shots. Then the second team will go (all their players will hit) and select their best ball. The hole will continue until both teams finish. Double bogey is your friend (a team cannot score more than double bogey for any hole). Once double bogey is reached, pick up your ball and move on to the next hole. Tee-ing up shots from the fairway is not allowed. If you swing and miss, you get one make-up shot. If you miss again, you must select the ‘pick-up ball’ option on the simulator screen. If the simulator is unable to read your ball once it’s hit, and there is a technical issue, you may select the ‘mulligan’ option and hit again. If an issue is on-going with the simulator, please bring to the attention of the on-site League Supervisor. Each team is responsible for keeping their own score and turning in a completed scorecard to the SPORTSKIND official after the round.
BEGINNING OF THE GAME
Each team will receive 15 minutes to warm up prior to their match. After the warm-up period, team captains may decide which team tee’s off first.
SIMULATOR SET-UP
Prior to the start of each game, players must enter their first name and first initial of last name. Men will tee-off from the blue tees, women may tee-off from the red tees. On this screen you may also select your handedness. The simulator defaults to right-handed.
COURSE CONDITIONS & SETTINGS
  • Use the simulator default settings EXCEPT:
  • Wind - BREEZY
  • Pin Position - MEDIUM
  • Gimmes - 8FT
  • Mulligans - UNLIMITED
CLUB DISTANCES
Club Men Women
Driver 200-230-260 150-175-200
3-wood 180-215-235 125-150-180
5-wood 170-195-210 105-135-170
2-iron 170-195-210 105-135-170
3-iron 160-180-200 100-125-160
4-iron 150-170-185 90-120-150
5-iron 140-160-170 80-110-140
6-iron 130-150-160 70-100-130
7-iron 120-140-150 65-90-120
8-iron 110-130-140 60-80-110
9-iron 95-115-130 55-70-95
PW 80-105-120 50-60-80
SW 60-80-100 40-50-60
 
WEEKLY CONTESTS
There will be designated holes each week for the Longest Drive and Closest to the Pin. These holes will be marked on your Scorecard for that round. Longest Drive must come to a stop in the fairway. Closest to the Pin must come to a stop on the green.
CASH PRIZES
Each player has the option to buy in to the Longest Putt and Hole-in-One competitions. Each contest is a one-time $20 entry. Longest Putt is guaranteed to pay out at the end of the season to whomever records the lonest putt (from the "green" or fringe").  Hole-in-One is paid out to whomever makes a hole-in-one, if no one makes a hole-in-one during the season, the pot rolls over to the next season, and so on and so forth until someone makes a hole in one.
TEAM SIZE
Teams are composed of four golfers and they compete against another team of four golfers in a ‘bay.’ However more players may be on your roster as substitute players. A minimum of 1 player is required per team to play. There are no gender requirements. If less than 4 players show up for the match, that team does not get an extra shot, they play with the amount of golfers present.
SUBSTITUTIONS
There is no limit on the amount of substitutions per team through the course of the league season as long as they are on the teams official roster. An official game can be played with 1 player present. If only 1 player is available, they may try to find a sub from within the league to get to 2 players. A 3rd or 4th sub must be approved by the opponents.
LENGTH OF GAMES
Each week teams will play 9 holes lasting 2-2.5 hours.
PLAYOFFS
After the 7th regular season week, all teams will be invited back for the Playoffs. At the end of the Playoff round, the lowest score wins. 1st and 2nd place teams each walk away with prizing.
  • #1 Seed begins round 3 under par
  • #2 Seed begins round 2 under par
  • #3 & #4 Seed begin round 1 under par
  • Remaining teams begin round even par
Only players who have played in at least one regular season game and are on the league roster/waiver may compete in the playoffs.
Tiebreakers if teams are tied after the 9 holes:
(If playoffs were on the Back 9, tie breaker holes are selected from the Front 9, or vice versa). Teams will compete on 2 Par 3s of the same course. If teams are still tied after playoff holes, closest average distance from the pin for both holes will determine the winner. Balls must stop on the green to count toward the average.
WAIVERS
In order to participate in the league, each participant must register online and sign the team waiver. Players must sign the waiver in order to be eligible for playoffs.
PLAYER ELIGIBILITY
Players who have been placed on the roster and signed the waiver are eligible for the regular season and playoffs. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
If your team forfeits a match during the season, the following rules apply: First Offense: Loss of game. Score marked: 1 stroke higher than the highest team’s score from that evening. Second Offense: Score marked: 1 stroke higher than the highest team’s score from that evening and lost ability to make top 4 seeds of playoffs. Third Offense: Removal from the league. If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent. Teams have until five minutes past the designated start time to field a full team (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the simulator during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.
SPORTSMANSHIP
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND  staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff. FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS. ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO MATCH SCHEDULES, MATCH DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

THE TOURNAMENT

There will be two teams assigned to each Bay. Each team will play an 18 hole 4-person scramble.  Players may bring their own golf bag, clubs, gloves, and balls. Each bay will have one complete set of right handed and left handed clubs to use if needed. All players tee off on each hole. The Team selected the best shot, and all players hit their next shot from that spot. The process continues until the ball is holed out.

Double bogey is your friend (a team cannot score more than double bogey for any hole). Once double bogey is reached, pick up your ball and move on to the next hole. Tee-ing up shots from the fairway is not allowed. MISSING THE BALL

If you swing and miss, you get one make-up shot. If you miss again, you must select the ‘pick-up ball’ option on the simulator screen. If the simulator is unable to read your ball once it’s hit, and there is a technical issue, you may select the ‘mulligan’ option and hit again. If an issue is on-going with the simulator, please bring to the attention of the on-site League Supervisor. Each team is responsible for keeping their own score and turning in a completed scorecard to the SPORTSKIND official after the round.  

BEGINNING OF THE GAME

Each team will receive 15 minutes to warm up prior to their match. After the warm-up period, team captains may decide which team tees off first with rock paper scissors.  

SETTING UP THE SIMULATOR Prior to the start of the Tournament, players must enter their first name and first initial of last name. Men will tee-off from the blue tees, women may tee-off from the red tees. On this screen you may also select your handedness. The simulator defaults to right-handed.

COURSE CONDITIONS & SETTINGS

Use the simulator default settings EXCEPT:
  • Men: Blue Tees
  • Women: Red Tees
  • Wind - BREEZY
  • Pin Position - MEDIUM
  • Gimmes - 10FT
  • Mulligans - UNLIMITED 

CLUB DISTANCES

Club Men Women
Driver 200-230-260 150-175-200
3-wood 180-215-235 125-150-180
5-wood 170-195-210 105-135-170
2-iron 170-195-210 105-135-170
3-iron 160-180-200 100-125-160
4-iron 150-170-185 90-120-150
5-iron 140-160-170 80-110-140
6-iron 130-150-160 70-100-130
7-iron 120-140-150 65-90-120
8-iron 110-130-140 60-80-110
9-iron 95-115-130 55-70-95
PW 80-105-120 50-60-80
SW 60-80-100 40-50-60
 

CONTESTS There will be designated holes for the longest drive and closest to the pin. These holes will be marked on your Scorecard. Longest Drive must come to stop in the fairway. Closest to the Pin must come to a stop on the green. For Longest Drive, please add up all player’s yardages whose ball comes to rest in the fairway for overall distance. There will be an optional longest putt competition to take part in. Rules & entrance to Longest Putt will take place during check-in.

 

TEAM SIZE

Teams are composed of four golfers and they compete against another team of four golfers in a ‘bay.’ However more players may be on your roster as substitute players. A minimum of 2 players are required per team to play. There are no gender requirements. If less than 4 players show up for the match, that team does not get an extra shot, they play with the amount of golfers present.  

TIE BREAKERS

After 18 holes in the event of a tie, the following will happen in order to break the tie.
  • Compare the scores on the back nine holes (holes 10-18). The team with the lowest score on the back nine wins the tie.
  • If still tied, compare the scores on the front nine holes (holes 1-9).
  • If still tied, compare the scores on the last six holes (holes 13-18).
  • If still tied, compare the scores on the last three holes (holes 16-18).
  • If still tied, compare the scores on the final hole (hole 18)
 

WAIVERS

In order to participate in the league, each participant must register online and sign the team waiver. Players must sign the waiver in order to be eligible for playoffs.  

PLAYER ELIGIBILITY

Players who have been placed on the roster and signed the waiver are eligible for the regular season and playoffs. Any player protests in the playoffs must be done before a game.  

FORFEIT POLICY

If your team forfeits a match during the season, the following rules apply: First Offense: Loss of game. Score marked: 1 stroke higher than the highest team’s score from that evening. Second Offense: Score marked: 1 stroke higher than the highest team’s score from that evening and lost ability to make playoffs. Third Offense: Removal from the league. If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent. Teams have until five minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the simulator during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.

SPORTSMANSHIP

We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND  staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff. FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS. ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO MATCH SCHEDULES, MATCH DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

How it Works

THERE ARE 3 WAYS TO REGISTER FOR OUR SPORTS LEAGUES, TOURNAMENTS, OR SOCIAL CLUB EVENTS:

Sign up your full team and invite teammates to join your roster through your SPORTSKIND account. A minimum deposit reserves your spot.

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Your Captain registers a team and invites you to join. Follow the invitation link to complete your registration.

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Join as an individual to be placed on a team with other Free Agents. If you are in a small group, you can list your friends’ names during registration and we’ll try to place you on the same team. We make sure our Free Agent teams are filled so you can get playing right away.

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