Mon
STARTS May 24, 2021

STANDINGS/SCHEDULE – Monday Basketball (LHN) – RECREATIONAL & CORPORATE

5v5 | 7:00PM - 10:30PM

General Information

Registration Ends
May 21, 2021
Play Begins
May 24, 2021
Part of Town
Central Houston

Regular Registration Price

Team*
$725 + 6.0% Processing Fee
Individual*
$95 + 6.0% Processing Fee
Registration Period*
Apr 24, 2021 - May 06, 2021

Early Registration Price

Team*
$675 + 6.0% Processing Fee
Individual*
$85 + 6.0% Processing Fee
Early Registration Period*
Mar 22, 2021 - Apr 23, 2021

Late Registration Price

Team*
$775 + 6.0% Processing Fee
Individual*
$99 + 6.0% Processing Fee
Late Registration Period*
May 07, 2021 - May 21, 2021

*Click “All Details” for Early Bird and Late registration periods and fees.

LEAGUE FORMAT
All teams will compete during the regular season and top teams will advance to the playoffs.  The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and point differential.
THE GAME
  • Normal rules and penalties follow standard UIL guidelines (NFHS) unless otherwise stated. 
  • Each game will be played with two 20-minute halves (running clock). 
  • In the last two minutes of the 2nd half, the clock will stop on every dead ball, violation, foul, or free throw, and will not start again until the ball is touched in bounds following a throw-in or missed free throw. The clock will run on made baskets. If a team is winning by 20 or more points the clock will continue to run during the final two minutes.
  • Each team will get two timeouts per half. Time outs do not carry over to the next half. A team is not able to advance the ball to half court on a timeout. A timeout is not automatic, it must be granted by the official. Only a player on the court may call timeout. Each team is granted one timeout in the first overtime. Regulation timeouts do not carry over into overtime.
  • There is a no stalling rule. If the officials deem a team to be stalling, they may institute a thirty second shot clock at any time. There is a mandatory thirty second shot clock in the last two minutes of regulation.
  • Overtime will be two minutes of gameplay with a 30 second shot clock instituted at the one minute mark. Double Overtime will be one minute long with a thirty second shot clock. Triple overtime will be sudden death.
BEGINNING OF THE GAME
The beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
TEAM SIZE
  • Each team shall field no more than 5 players on the court at one time. Teams may have as many players on their roster as they choose. All rosters can be added to throughout the season but no players will be allowed to play without having joined the roster via registration through our website.
  • All players must wear matching numbered uniforms or the new SPORTSKIND league shirt or a SPORTSKIND Championship shirt. During the course of the regular season teams are allowed to “pick up” players from the league that are not on their roster in order to field a full team. Two (2) points will be awarded to the opponent for each player checked in without matching numbered uniforms or a SPORTSKIND shirt. 
  • Teams may start an official game with 4 players and can finish with 3 players. Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game.  The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0.  
  • Teams will supply their own 29.5 official size ball. 
SUBSTITUTIONS
Substitutions are allowed at any dead ball. Players wishing to sub into the game must let the scorekeeper know, and may not sub in until called into the game by the officials.
PERSONAL/TEAM FOULS
  • Personal fouls will be recorded for all leagues. 
  • Players will foul-out after being awarded their 5th personal foul. 
  • All technical fouls will be recorded as personal fouls. 
  • A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul. 
  • On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. 
  • All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots.
  • If a foul is an intentional foul the player will receive 2 shots and the ball.
TECHNICAL FOULS
  • Technical fouls are counted as personal fouls. All technical fouls result in 2 free throws and ball possession.
  • A player must sit out one minute after being assessed a technical foul. A technical foul also results in a team foul, but no additional free throws will be granted for bonus situations.
  • Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.). An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
  • A player receiving two technicals in one game will not be eligible to play the next game. He must sit out at least one game before returning to league play.
  • If one team gets three technical fouls, the game will end with the team receiving the technical being assessed a loss for personal misconduct regardless of the in-game score.
  • A team that has two games called due to personal misconduct will be ejected from the league with no refund.
PLAYOFFS
It will consist of the top teams in the league playing in a single elimination. If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
PLAYOFF ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
  • If your team forfeits a game during the season, the following rules apply:
    • First Offense: Loss of game. Score marked: 10-0. 
    • Second Offense: Loss of game and lost ability to make playoffs.
  • Contact us at least 48 hours in advance if you know in advance that your team is going to forfeit a game.
  • If you know your team has a conflict, let us know before the schedule is released and we will make every effort to accommodate.
  • Teams may start an official game with 4 players and can finish with 3 players. Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game.  The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0.  
SPORTSMANSHIP
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff. 
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS. 
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.
LEAGUE FORMAT
All teams will compete during the regular season and top teams will advance to the playoffs.  The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and point differential.
THE GAME
  • Normal rules and penalties follow standard UIL guidelines (NFHS) unless otherwise stated. 
  • Each game will be played with two 20-minute halves (running clock). 
  • Each team will get two timeouts per half. Time outs do not carry over to the next half. A team is not able to advance the ball to half court on a timeout. A timeout is not automatic, it must be granted by the official. Only a player on the court may call timeout. Each team is granted one timeout in the first overtime. Regulation timeouts do not carry over into overtime.
  • There is a no stalling rule. If the officials deem a team to be stalling, they may institute a thirty second shot clock at any time. There is a mandatory thirty second shot clock in the last two minutes of regulation.
  • Overtime will be two minutes of gameplay with a 30 second shot clock instituted at the one minute mark. Double Overtime will be one minute long with a thirty second shot clock. Triple overtime will be sudden death.
BEGINNING OF THE GAME
The beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
TEAM SIZE
  • Each team shall field no more than 5 players on the court at one time. Teams may have as many players on their roster as they choose. All rosters can be added to throughout the season but no players will be allowed to play without having joined the roster via registration through our website.
  • The minimum number of male or female players required for a team to play is 2 and the maximum of 3. (example: 2 females/3 males or 3 females/ 2 males).
  • Teams may start an official game with 4 players and can finish with 3 players. Acceptable gender ratios for this circumstance are 2 females/2 males,4 females/0 males, 3 females/1 male, and 2 females/1 male. 
  • All players must wear matching numbered uniforms or the new SPORTSKIND league shirt or a SPORTSKIND Championship shirt. Two (2) points will be awarded to the opponent for each player checked in without matching numbered uniforms or a SPORTSKIND shirt. During the course of the regular season teams are allowed to “pick up” players from the league that are not on their roster in order to field a full team. 
  • Teams will supply their own 29.5 official size ball. 
SUBSTITUTIONS
Substitutions are allowed at any dead ball. Players wishing to sub into the game must let the scorekeeper know, and may not sub in until called into the game by the officials.
PERSONAL/TEAM FOULS
  • Personal fouls will be recorded for all leagues. 
  • Players will foul-out after being awarded their 5th personal foul. 
  • All technical fouls will be recorded as personal fouls. 
  • A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul. 
  • On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. 
  • All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots.
  • If a foul is an intentional foul the player will receive 2 shots and the ball.
TECHNICAL FOULS
  • Technical fouls are counted as personal fouls. All technical fouls result in 2 free throws and ball possession.
  • A player must sit out one minute after being assessed a technical foul. A technical foul also results in a team foul, but no additional free throws will be granted for bonus situations.
  • Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.). An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
  • A player receiving two technicals in one game will not be eligible to play the next game. He/she must sit out at least one game before returning to league play.
  • If one team gets three technical fouls, the game will end with the team receiving the technical being assessed a loss for personal misconduct regardless of the in-game score.
  • A team that has two games called due to personal misconduct will be ejected from the league with no refund.
PLAYOFFS
It will consist of the top teams in the league playing in a single elimination. If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
PLAYOFF ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
  • If your team forfeits a game during the season, the following rules apply:
    • First Offense: Loss of game. Score marked: 10-0. 
    • Second Offense: Loss of game and lost ability to make playoffs.
  • Contact us at least 48 hours in advance if you know in advance that your team is going to forfeit a game.
  • If you know your team has a conflict, let us know before the schedule is released and we will make every effort to accommodate.
  • Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game.  The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0.  
SPORTSMANSHIP
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff. 
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS. 
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.