|January 16, 2021|
|January 11, 2021|
Part of Town
Regular Registration Price
|$695 + 6.0% Processing Fee|
|$89 + 6.0% Processing Fee|
Early Registration Price
|$645 + 6.0% Processing Fee|
|$79 + 6.0% Processing Fee|
Late Registration Price
|$745 + 6.0% Processing Fee|
|$99 + 6.0% Processing Fee|
*Fees shown are for regular registration periods. Click “All Details” for Early Bird and Late registration periods and fees.
- This competitive rec league is open to players with experience playing organized basketball.
- Games will be played at Lutheran High North.
- Join as a Team Captain and fill your team’ roster.
- Minimum 8 players
- No Max
- Join solo or with a small group as a Free Agent and we’ll place you on a team. You can request teammates when you register.
- Game Start Times: 6:20pm, 7:10pm, 8:00pm, 8:50pm, 9:40pm
- Playoff Date (tentative): 3/8
- 7 regular season games
- Trained Officials & Scorekeepers
- Unlimited roster sizes – no per player fees for team registration
- Team Shirts (First 10 included. $10 for each additional)
- Playoffs for top teams
- Championship Prizes
- Fri 11/27 Early Bird Discount Ends
- Thu 1/6 Registration Ends
- Thu 1/6 Completed Roster Deadline
- Thu 1/6 Payment Deadline
- Mon 1/11 Season Tip Off
- Mon 3/8 Playoffs
Schedules & Standings
LEAGUE FORMATTop teams will advance to the playoffs. The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and point differential. Each team shall field no more than 5 players on the court at one time. Teams may have as many players on their roster as they choose. Players can be added to the roster throughout the season but no players will be allowed to play without having joined the team roster via registration through our website. All players must wear matching numbered uniforms or the new SPORTSKIND league shirt or a SPORTSKIND Championship shirt. 2 points will be awarded to the opponent for each player checked in without matching numbered uniforms or a SPORTSKIND shirt. During the course of the regular season teams are allowed to “pick up” players from the league that are not on their roster in order to field a full team. Teams may start an official game with 4 players and can finish with 3 players. Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game. The late team loses one point per minute until the ten minute mark, when a forfeit is issued. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 10-0. Teams will supply their own 29.5 official size ball.
- Normal rules and penalties follow standard UIL guidelines (NFHS) unless otherwise stated.
- Each game will be played with two 20-minute halves (running clock).
- The clock will only stop during a play stoppage in the last two minutes of the game or upon a timeout.
- Each team will get two timeouts per half. Time outs do not carry over to the next half. A team is not able to advance the ball to half court on a timeout. A timeout is not automatic, it must be granted by the official. Only a player on the court may call timeout. If a timeout is called and the team has none, a technical foul will be assessed – (Chris Webber Rule). The first overtime, each team has one timeout. Regulation timeouts do not carry over into overtime.
- There is a no stalling rule. If the officials deem a team to be stalling, they may institute a thirty second shot clock at any time. There is a mandatory thirty second shot clock in the last two minutes of regulation.
- Overtime will be two minutes of gameplay with a 30 second shot clock instituted at the one minute mark. Double Overtime will be one minute long with a thirty second shot clock. Triple overtime will be sudden death.
BEGINNING OF THE GAMEThe beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
SUBSTITUTIONSSubstitutions are allowed at any dead ball. Players wishing to sub into the game must let the scorekeeper know, and may not sub in until called into the game by the officials.
- Personal fouls will be recorded for all leagues.
- Players will foul-out after being awarded their 5th personal foul.
- All technical fouls will be recorded as personal fouls.
- A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul.
- On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half.
- All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots.
- If a foul is an intentional foul the player will receive 2 shots and the ball.
- Technical fouls are counted as personal fouls. All technical fouls result in 2 free throws and ball possession.
- A player must sit out one minutes after being assessed a technical foul. A technical foul also results in a team foul, but no additional free throws will be granted for bonus situations.
- Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.). An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
- A player receiving two technicals in one game will not be eligible to play the next game. He must sit out at least one game before returning to league play.
- If one team gets three technical fouls, the game will end with the team receiving the technical being assessed a loss for personal misconduct regardless of the in-game score.
- A team that has two games called due to personal misconduct will be ejected from the league with no refund.
- Consists of the top teams in the league playing in a single elimination tournament. If there is a tie in the standings, tie breakers are determined by win/loss record, head to head, and point differential.
- No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the team roster.