|August 27, 2021|
|September 07, 2021|
Part of Town
Regular Registration Price
|$345 + 6.0% Processing Fee|
|$59 + 6.0% Processing Fee|
|Jul 24, 2021 - Aug 20, 2021|
Early Registration Price
|$295 + 6.0% Processing Fee|
|$49 + 6.0% Processing Fee|
Early Registration Period*
|Jun 25, 2021 - Jul 23, 2021|
Late Registration Price
|$395 + 6.0% Processing Fee|
|$65 + 6.0% Processing Fee|
Late Registration Period*
|Aug 21, 2021 - Aug 27, 2021|
*Click “All Details” for Early Bird and Late registration periods and fees.
- This competitive league is open to players with intermediate & advanced skills.
- Join as a Team Captain and fill your team’s roster.
- Minimum 5 players
- No Max
- Join solo or with a small group as a Free Agent and we’ll place you on a team. You can request teammates when you register.
- Game Times: 6:40pm-9:20pm
- 7 regular season games with trained officials
- Unlimited roster sizes – no per player fees for team registration
- Team Shirts (first 7 included. $10 for each additional)
- Playoffs for top teams
- Championship Prizes
LEAGUE FORMATDouble header leagues will play 2 games per night. Top teams will advance to the playoffs. The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and set differential. As a co-ed league, the intended format is 2 male players and 2 female players on the court at a time. No more than 2 male players may be on the court at any one time. Teams may play an official game with 3 players but no more than 2 male players on the court at any one time. Teams will have 10 minutes from the start of their designated match time to gather all of their teammates to start the game. If the entire team isn’t there by 10 minutes after the designated match time the first game will go to the opposing team. If after 15 minutes there aren’t enough players for a league game the opposing team will win the match. If teams are short players they have the option to pick up players from within the league to keep from forfeiting the game. A minimum of two players from the team's roster must be present to field a team. Picking up a 3rd player from within the league to play a game is allowed at the discretion of the official. A 4th player will only be allowed at the approval of the opposing team since you can play an official league game with 3 players. All players must wear the new SPORTSKIND league shirt or a SPORTSKIND Championship shirt and be registered to their team’s roster. If any team member isn’t in their league shirt the opposing team will be given 2 points before the start of the first game. Players may switch into “beach wear” after the first point is played.
- Teams are only permitted to substitute a player on their side-out; substitutions must be acknowledged by the official.
- Side out substitutions enter the match into the serving position.
- Players arriving late must wait for a dead ball/end of point to fill a missing position.
- If a team illegally substitutes a player, that team will lose their serve immediately.
PLAYOFFS SUBSTITUTIONSAll players participating in the playoffs must be on the official team roster and have played at least 1 regular season game. If an opposing team believes one of the players on the other team hasn’t played in an official regular season game and/or isn’t on the official team roster they can protest that player. If a team checks in a player who isn’t on the official league roster and the opposing team protests, said team will automatically forfeit the set. Since many teams play without subs please plan accordingly and if you know one of your players won’t be there for the playoffs be sure to have a substitute on the roster.
- All games are rally scoring.
- Rally scoring simply means that a point will be awarded each time the ball is served regardless of who served it.
- Each match will consist of 2 games to 21.
- Each game will continue until a two point advantage is reached or until one team reaches 25.
- If a 3rd game is needed it will be rally scoring to 15 points with no cap in all 3rd games.
- A team earns service possession for the start of the first game by winning Rock/Paper/Scissors.
- A legal serve is one that crosses the net and is either touched by an opposing player or lands within the opposing team’s area of the court within the boundary lines.
- A serve that makes contact with the net and carries over to the opponent’s side of the net is a live serve and must be returned by the opposing team.
- Jump serves are not permitted.
- When the serving team wins the rally, the player who served before, serves again.
- When the receiving team wins the rally, it gains the right to serve and must rotate server but does not have to rotate position on the court.
- Players on the receiving team cannot block or attack a serve.
PLAYING THE BALL
- Every player is eligible to attack the net.
- Each team is allowed a maximum of 3 successive contacts of the ball in order to return the ball to the opponent’s area
- Open hand dinks are illegal. An open hand allows the player to affect the direction of the ball by using fingertips in conjunction with the twist of the wrist.
- Returning a serve with a set is illegal and must be “passed” with a bump (hands together below the wrist) or with your hands together (above the waist). All other hits may be set clean or spiked.
- Players are not permitted to scoop, hold or lift the ball. The ball must be clearly hit.
- There is no centerline. You may cross under the net providing that you do not contact a player from the other side or hinder their play of the ball.
- The ball must cross the plane of the net before contact may be made unless it is the 3rd hit by the offense and the contact is made to block the shot.
- Contact with the net is a violation. This includes contact made by hats, hair or clothing.
- Crossing or playing over any of the ball guards is a dead ball.
- Crossing into the other courts is a dead ball.
- A stray ball onto the court constitutes a replay if it comes in during play
- Blocking is the action close to the net which intercepts the ball coming from the opponents’ side by making contact with the ball before, during or after it crosses the net.
- A block contact is not counted as a team hit, and a team is entitled to 3 hits to return the ball.
- The first hit after the block may be executed by any player, including the one who blocked the ball.