Normal rules and penalties of the NCAA apply unless exceptions have been made below. Each game will consist of a single 25-minute period. Each team is allowed two 30-second time-outs per game. Time outs must be called while in possession of the ball or during a dead ball. There are no timeouts in an overtime period.
First team to score 20 points wins that game. It is not necessary to win by two points. If time expires before any team reaches 20 points, whichever team has scored more points will be declared the winner.
All baskets made inside the 3-point line will count as one point. All baskets beyond the 3-point line count as two points. All converted foul shots will count as 1 point. If the score is tied at the end of playing time, an extra period of time will be played. There shall be a break of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.
BEGINNING OF THE GAME
A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
Each team shall field a maximum of 3 players on the court at one time. The minimum number of players for an official game is 2.
There is no limit on the amount of substitutions per team. Substitutions may be made after any basket, foul, or stoppage play. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees.
The defensive player must check the ball at the top of the key before it is put into play to start the game and after every dead ball.
The ball must be passed to a teammate to begin play.
The ball will change possession after all made baskets.
If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc.
If the defensive team rebounds or steals the ball, it must return the ball behind the arc (by passing or dribbling).
A player is considered to be “behind the arc” when both of their feet are outside the arc.
In the event of a jump ball situation, the defensive team shall be awarded the ball. Stalling is not permitted. The referee, at his or her discretion, will initiate a ten-second count to prevent stalling and other delays in action. A violation and turn over will be called if the team in possession has not attempted a shot before the ten-second count.
There is no rebounding on free throws. Once a shooter has completed their free throws, possession shall be awarded to the opposing team, except in the case of intentional, flagrant, or technical fouls.
Fouls during the act of shooting inside the arc shall be awarded 1 free throw, while fouls during the act of shooting behind the arc shall be awarded 2 free throws. Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw. Non shooting fouls will result in a reset of possession.
Players cannot foul out, however, a player deemed to be excessively fouling will be warned and subsequently disqualified if the behavior continues.
Technical fouls are counted as personal fouls. Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.) All technical fouls result in 1 free throw and ball possession.
It will consist of the top teams in the league playing in a single elimination tournament. If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
If your team forfeits a game during the season, the following rules apply:
First Offense: Loss of game. Score marked: 25-0.
Second Offense: Loss of game and lost ability to make playoffs.
Third Offense: Removal from the league.
If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.
Teams have until five minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff.
FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS. ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.
THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.